Goodnotes

Study Space

1st place at the Goodnotes × Invention Corps designathon: an AI study space that turns a group's shared notes into a quiz game with collective scoring and a shared virtual pet.

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RoleUI/UX Designer
Team3 Designers
Timeline8 Hours
ToolsFigma
SkillsUX Research · UX Design · Wireframing · Prototyping
Goodnotes Study Space on an iPad

Prologue: Learning Is Easier Together

Prologue: Learning Is Easier Together

I'm getting really tired of these group projects.

I'm getting really tired of these group projects.

Whether it’s a group test or research assignment, she feels things would be faster if she worked alone. Goodnotes — a digital note-taking platform for writing, organizing, and annotating by hand — recognized this as a widespread barrier in education.

So, What’s the Problem?

So, What’s the Problem?

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As AI reshapes EdTech, Goodnotes partnered with Invention Corps at UC Berkeley to explore new collaboration features. Our team ideated solutions that ultimately won 1st place at the designathon.

Design Question

How might we use AI to reimagine student-to-student collaboration and foster open discussion through Goodnotes?

How might we use AI to reimagine student-to-student collaboration and foster open discussion through Goodnotes?

How might we use AI to reimagine student-to-student collaboration and foster open discussion through Goodnotes?

How might we use AI to reimagine student-to-student collaboration and foster open discussion through Goodnotes?

Act 1: Research

Act 1: Research

User Research

User Research

After thorough user interviews and competitor analysis of 4 other sites, I identified 3 major pain points that hindered the user experience.

01

Unbalanced Group Work

Unclear responsibilities and weak communication led to distrust among teammates.

02

Lack of Visual Brainstorming Tools

No visible contribution tracking; collaboration often became asynchronous and disconnected.

03

Unproductive In-person Collaboration

Students and teachers felt socially distanced, with little incentive for meaningful discussion.

At the end of the day,

Sophia wants confidence in group work.

She wants intuitive, low-pressure ways to build authentic academic connections without feeling overwhelmed.

She wants intuitive, low-pressure ways to build authentic academic connections without feeling overwhelmed.

She wants intuitive, low-pressure ways to build authentic academic connections without feeling overwhelmed.

Act 2: Ideation

Act 2: Ideation

Design Goals

Design Goals

From our research findings, we came to 3 design goals.

Final Solution!

Final Solution!

Prioritize Fun and Creativity

Engaging activities encourage intrinsic motivation and collaboration.

Visible Contribution Tracking

Visible Contribution Tracking

Transparency fosters accountability and balanced participation and would ensure equal investment.

Transparency fosters accountability and balanced participation and would ensure equal investment.

Collective Action

Collective Action

Outputs should reflect shared effort and group ownership.

Outputs should reflect shared effort and group ownership.

Feature Ideation

Feature Ideation

As we turned our research findings into tangible solutions, we translated insights into focused feature concepts, drawing inspiration from:

Quizlet’s simple, visually engaging flashcards.

Discord’s accessible voice chat communication.

Google Docs’ live, responsive collaboration.

Feature Brainstorming

Gamification

Gamification

“I bet our team is the best in the class!”

“I bet our team is the best in the class!”

Reflecting on our own classroom experiences, we put ourselves in Sophia’s shoes and explored gamification in the form of friendly competition inspired by Kahoot! and Quizlet Live, blending playfulness with deeper peer engagement. We made sure to include this element in our final design.

Kahoot!

Quizlet Live

Act 3: Final Prototype

Act 3: Final Prototype

Goodnotes Study Space

Goodnotes Study Space

An all-in-one learning tool for Goodnotes users designed to maximize group collaboration.

An all-in-one learning tool for Goodnotes users designed to maximize group collaboration.

Home Page

The “Study Space” tab on the Goodnotes app takes the student to their assigned group where they can see their group members and access various tools.

Group Notebook - a collaborative Goodnotes document

Voice Chat for asynchronous work

StudyQuest

An AI-generated quiz game drawing from the notes that team members contribute to the group notebook. Collective scoring promotes accountability, motivating students to prepare thoroughly and perform their best for the success of their team.

Questions generated from notes

Post-game summary

Accumulated score of all players

Simple Gamification

Class View

The scores earned by each team in the class on each StudyQuest quiz are added up and ranked against each other, adding a competitive incentive for students to study.

Full Class Integration

Simple Gamification

Playful Visuals and Colors

Pet Alien

A customizable virtual pet that evolves or shrinks based on the number of correct or incorrect StudyQuest questions answered by the team.

Collective Responsibility

Simple Gamification

Friendly Competition

Playful Visuals and Colors

Home Page

The “Study Space” tab on the Goodnotes app takes the student to their assigned group where they can see their group members and access various tools.

Group Notebook - a collaborative Goodnotes document

Voice Chat for asynchronous work

StudyQuest

An AI-generated quiz game drawing from the notes that team members contribute to the group notebook. Collective scoring promotes accountability, motivating students to prepare thoroughly and perform their best for the success of their team.

Questions generated from notes

Post-game summary

Accumulated score of all players

Simple Gamification

Class View

The scores earned by each team in the class on each StudyQuest quiz are added up and ranked against each other, adding a competitive incentive for students to study.

Full Class Integration

Simple Gamification

Playful Visuals and Colors

Pet Alien

A customizable virtual pet that evolves or shrinks based on the number of correct or incorrect StudyQuest questions answered by the team.

Collective Responsibility

Simple Gamification

Friendly Competition

Playful Visuals and Colors

Epilogue: Reflections

Epilogue: Reflections

Running on a tight schedule with a small group, there were many challenges that came our way. This experience was incredibly rewarding for me, as I certainly feel more comfortable designing under pressure.

Takeaway #1

Let Ideas Flow

Especially with such little time, we threw out as many ideas as we could during ideation to take the ones that stuck.

Takeaway #2

Take Inspiration from Others

Have a firm grasp as to why certain features, layouts, and aesthetics work for similar products.

Takeaway #3

Be Fast Yet Decisive

It was crucial for us to not only make design choices quickly but confidently, then commit to them.

Room for Improvement

Room for Improvement

There were many ideas that we had talked about as a team that, due to time restraints and lack of development, did not make it onto the prototype. In the future, it would be helpful to map out every page and feature before building, as these ideas were not fully fleshed out by the time it came to execute them.

I am incredibly proud of my teammates, Katie Wang and Vivian Xie, for the tremendous effort and diligence they demonstrated throughout the whole competition, and winning 1st place was definitely a huge feat for all of us! I can only hope that Sophia is as satisfied with Study Space as we are.